


Making a partner a requisite more for survival and progress then creative “problem” solving, except for the boss fights, where two guns seems like barely enough. Rather than giving you and your partner enemies that require two minds (and guns) to defeat, the game more or less just throws an extra set of enemies at you. This is probably the one thing DS3 could do better. We’re old school gamer nerds that have a lot of fun playing games like DS3 and I think that’s a sharp contrast to the other people doing “let’s plays” these days: They also look cool as hell, so there’s that.īefore we get into the nitty gritty, I thought I’d share my playthrough of the game that I’m doing with WingsOfRedemption. Not only do the boss fights require teamwork, they’re easy enough to not be annoying but hard enough to be challenging. Speaking of boss fights… DAYUM SON! Honestly, I’ve never looked forward to a boss fight like I have in DS3 Co-Op. The controls handle quite well, though my two left hands seem to like pulling out the stupid scavenger bot in every panic-inducing boss fight. The scares are scarce enough to not make them feel bland or predictable (beware the pinball machine). Visceral Games has struck a really nice balance with the DS3 Co-Op gameplay of drama, action, horror, and pseudo-RPG. With every developer trying to either wow or impress us, it feels like every game is hitting us over the head with a sack full of set pieces and dramatic cutscenes. It’s rare these days to sit down with a buddy and have a fun, high-action, shoot’em up experience.
